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look: Ghost in the Shell 2.0. . .

gits opening 09
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I just had the opportunity to check this out, and I must say I was very surprised to see something like this, and there are some things I definitely like and some things that just don’t quite fit. Still, going back to re-work something like this is quite an undertaking, and I have found that I really like some of the changes, the overall color scheme shift really does change the mood of certain parts of the film. And the new audio is absolutely phenomenal in most cases.

From what I have heard, the changes were mainly motivated by Oshii himself.

gits opening 10

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As an animator that absolutely loves both the original, the sequel, and the the series, I have to say I find some of the enhancements to be extremely well done. The only thing out of the entire thing that really bothers me is the recreation of Motoko in CG for the opening. It was done in a way that actually looks quite nice and it seems to make sense as an opening, but I definitely believe it would have looked better with enhancements on the compositing or re-done 2D animation (only the extended falling sequence would have had to be re-done) to better fit the new environments.

Something that is fantastic though, is how some of these changes have improved the cinematography, like many animated films of its time, Ghost in the Shell definitely suffered from the panning “moving” camera and immediate stop syndrome, having that alone taken better care of here is a great improvement for me.

gits opening 11
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And as far as the environments go, I am a huge fan of the Interface and Environmental stuff that was done in Innocence, so I find the change to the opening score sequence to be quite an improvement. Something about the orange that really gets me, and it really works well for this world.

gits opening 16

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Something that always bothered me about the original audio was that all of the English voice actors, except for the Puppet Master, were kind of lame, while all the Japanese voice actors, except the Japanese Puppet Master, were fantastic. This version uses the Female voice actor who played Haraway (woman with short white hair) in Ghost in the Shell 2: Innocence. I think Project 2501 works a little bit better as a female actually, although maybe a certain type of distortion in the voice or something would have added a little more. But it definitely makes more sense to me to have this self-aware entity taking on a voice that actually suits its current shell.

gits 2501
click to view full size

Again, I think with a re-work of CG Motoko, you would have a truly excellent re-telling of this story, the animation is already there, it is just the look that is present in the rest of the film that is missing there.

If I get crazy enough, I may say copyright be damned and do everything I can to re-create those CG versions of Motoko in a well composited 2D handrawn form, with the new environments.

I now have a side-project that will always be in the back of my mind. . .what do you all think?

Everything aside though, I must admit that I am a little nerdy for this whole thing, I really love the new orange look, many of the changes make it a better film for me, but my reasoning is pretty biased and specific. I am interested in what other people think, I am sure a lot of people will really hate the CG opening Motoko stuff, but all in all I don’t think it was done poorly, it just causes some of the emotion to change a little too much.

I still haven’t got to see The Sky Crawlers, and it looks like Oshii is going to be a Samurai film next about Miyamoto Musashi, awesome, there is a Teaser Site already up for that.

UDPATE:
Just finished watching the entire new film, and I must say, I really do think it is an improvement, the overall feeling that evokes is just stronger, the overall look, the sound, the characters, and everything else just seems to work better. I highly recommend checking it out.

[Pretty good overview of the changes made]
[Wikipedia]

look: Après la pluie. . !

Après la pluie (And it Rained…)

(a film by Charles-André LEFEBVRE, Manuel TANON-TCHI, Louis TARDIVIER, Sébastien VOVAU, and Emmanuelle WALKER.)

2d, 3d, incredible animation, color, environment, characters, technique, brings a tear to my eye:

“Après la pluie” / Making of / Manuel Tanon-Tchi from manu tanon-tchi

check out Emmanuelle.Walker, Manuel Tanontchi, and anyone else they happen to link to. Let me know what you all think because I am highly inspired. You should see much more out of me very shortly.

[GOBELINS]

watch/projects: sandopus Project. . .


The Sandopus Project from Andrew Hake.

warm up project for Senior Year at KCAI. my first return to backlit sand animation since Sophomore year. There are many things I would like to tidy up, as well as a few more layers I would like to add, but it was a fantastic project. Spent right around 24 hours for this one once I started animating.

This version is at 24 frames per second so there are a few oddities, some jittering and things, but I kind of like it, it maybe works a little better at 12fps though as most stop motion does, so I may upload that one as well.

This was also my first test with Dragon Stop Motion, a fantastic bit of software developed by Jamie and Dyami Caliri. Jamie is probably most well-known for his United Airlines paper cut-out stop motion commercials. This is without a doubt the best stop motion software out there, I highly recommend everyone check it out. I am planning on testing it as a pencil test system very soon as well.

The music is “Snow Tip Cap Mountain” by The Octopus Project, from their album, Hello Avalanche:

[ITUNES]

You may see more of this one in the future…

andrew hake
one man thinktank

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